Development of Marker-Based Augmented Reality Application for Learning Hijaiyah Letters in Tahfiz Schools
Main Article Content
Abstract
Learning Hijaiyah letters is an early stage in Islamic education, but conventional methods are often less interesting for children. Augmented Reality (AR) offers an innovative solution that can increase interactivity in the learning process. This study aims to develop and test a marker-based AR application for learning Hijaiyah letters in Tahfiz Schools. This application allows users to scan markers to display Hijaiyah letters in three dimensions and hear their pronunciation. The research method used is Research and Development (R&D) with a Waterfall model that includes needs analysis, design, implementation, and testing. Evaluation was carried out through Blackbox Testing for functionality and user questionnaires. The test results showed that this application functions well, is easy to use, and is attractive to students. The majority of users stated that the appearance and sound of the application are of good quality. Augmented Reality technology has been proven to improve the learning experience to be more interactive and effective. This study is expected to be a reference for the development of AR applications in Islamic education.
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
Adinata, A. D., & Sari, Y. K. (2021). Pengembangan media pembelajaran membaca huruf hijaiyah untuk kelas 1 di SDIT Daarussalam berbasis augmented reality. JoEICT (Journal of Education and ICT), 5(1), 1–11. https://doi.org/10.29100/joeict.v5i1.1236
Aktafi, B., Wibowo, S. A., & Wahid, A. (2020). Implementasi augmented reality untuk pengenalan huruf hijaiyah Alquran berbasis Android. JATI (Jurnal Mahasiswa Teknik Informatika), 4(1), 42–48. https://doi.org/10.36040/jati.v4i1.2383
Apriyani, M. E., Huda, M., & Prasetyaningsih, S. (2016). Analisis penggunaan marker tracking pada augmented reality huruf hijaiyah. Jurnal Infotel, 8(1), 71–77. https://doi.org/10.20895/infotel.v8i1.54
As'ad, M., Farida, E., Setyowibowo, S., & Sujito, S. (2022). Pengenalan dan pelatihan augmented reality huruf hijaiyah pada TPQ Al Abror Buring Kota Malang. TERANG, 5(1), 46–56. https://doi.org/10.33322/terang.v5i1.1853
Chan, A. S., Lukcyhasnita, A., Hutagalung, G. A., & Putra, P. P. (2021). Augmented reality buku Iqra untuk anak usia dini sebagai optimasi minat belajar. SATIN-Sains dan Teknologi Informasi, 7(2), 113–120. https://doi.org/10.33372/stn.v7i2.787
Efendi, R., Purwandari, E. P., & Aziz, M. A. (2015). Aplikasi pengenalan huruf hijaiyah berbasis marker augmented reality pada platform Android. Pseudocode, 2(2), 124–134. https://doi.org/10.33369/pseudocode.2.2.124-134
Fadli, I. N., & Ishaq, U. M. (2019). Aplikasi pengenalan huruf dan makharijul huruf hijaiyah dengan augmented reality berbasis Android. Komputika: Jurnal Sistem Komputer, 8(2), 73–79. https://doi.org/10.34010/komputika.v8i2.2186
Kamal, Z. F., & Ikrimach, I. (2023). Pengembangan augmented reality untuk pengenalan huruf hijaiyah bagi anak pra sekolah. Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, 12(3), 1118–1127. http://dx.doi.org/10.35889/jutisi.v12i3.1627
Lidianti, D., Putra, P., Oktadini, N. R., Meiriza, A., & Sevtiyuni, P. E. (2022). Pemanfaatan teknologi augmented reality dalam pembelajaran huruf hijaiyah dan makhorijul huruf. TeIKa, 12(2), 67–76. https://doi.org/10.36342/teika.v12i02.2941
Muhammad, A. R., Wardhono, W. S., & Afirianto, T. (2019). Pengembangan aplikasi mobile augmented reality sebagai media belajar pengenalan dasar huruf hijaiyah. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 3(1), 1062–1069. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/4285
Perdana, A. I., Yuniarti, T., & Raharja, P. A. (2021). Pengenalan huruf hijaiah (ARENYA) menggunakan augmented reality. Journal of Informatics Information System Software Engineering and Applications (INISTA), 4(1), 31–39. https://doi.org/10.20895/inista.v4i1.401
Pradhana, F. R., Umami, J., & Dreftanta, R. U. (2022). Penerapan teknologi augmented reality pada media pembelajaran pengenalan huruf hijaiyah. Prosiding Seminar Nasional Hasil Penelitian dan Pengabdian Kepada Masyarakat, 1(1), 700–706. https://seminar.ustjogja.ac.id/index.php/semnas_LP2M_UST/article/view/506.